FAQ

  • Q: What are your rates?

    Rates depend on the project scope, timeline, and complexity. I can work hourly or per-project, and I’ll provide a clear quote after our initial discussion.

  • Q: What services do you offer?

    I specialize in realistic 3D design as well as real-time rendering using Unreal Engine. My services include environment creation, asset modeling, texturing, look development, lighting & mood design, and creative direction.

  • Q: What software and tools do you use?


    My main tool is Blender, supported by Unreal Engine, 3dsMax, Substance 3D (Painter/Designer), and other industry-standard pipelines. I choose tools based on what best suits the project.

  • Q: Do you offer revisions?

    Yes. I build in rounds of feedback and revisions to ensure the final work matches your vision. The exact number of revisions depends on the scope we agree upon at the start.

  • Q: Do you work with individuals or only studios/companies?

    I collaborate with both. Whether you’re an independent creator, a small studio, or a larger production team, I adapt my workflow to fit your needs and scale of project.

  • Q: How do I get started working with you?


    Simply head to my Contact page and send me a message about your project. I’ll get back to you quickly to discuss details and next steps!